Frequently asked questions
Do I have to be Deaf/HoH/use ASL to apply?
No, but the purpose of our non-profit is to combat those employment disparities, so we encourage applicants to consider that aspect first. If you feel your presence on production might displace a Deaf/HoH applicant, you can do your part by searching within your network for an artist who fits that description and recommending our project to them.
What is your interview process?
What primary attributes do you sort for?
What is your workplace culture like?
Job Listings
LEAD 3D CHARACTER MODELER
Responsibilities
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Create appealing characters while working with the Director, Concept Artists, Designers, Riggers and Animators to balance quality and performance.
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Model, UV and texture polygonal characters accurately from provided concept art while keeping the appeal and the essence of the concept.
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Maintain the consistency of the art style for all characters for project assigned.
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Communicate on all elements of the Character Modeling creation process and pipeline for project assigned.
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Oversee and mentor other Character Modelers on the team in terms of model appeal, best topology practices, technical aspects of the proprietary tool, etc.
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Establish character pipelines and help drive Character Modeling forward in the studio.
Qualifications
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Experience building 3D content in Maya for films, games, or VFX
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Proficiency in multiple content applications like Maya, Substance, Houdini or others
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General knowledge of off-line rendering pipelines (VRay), and real-time engines
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Modeling characters and props
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Experience with rigging, skinning, blendshape deformation rigs
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Cloth and hair simulation experience
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Shader development, PBR texture/material workflows, lighting and material calibration
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Experience in automated and manual asset conversion (mesh, materials, animation)
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General knowledge of Python/PyMEL, C/C++ (preferred)
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Self managed, self motivated, and able to rapidly learn new pipeline and procedures
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Excellent teamwork and communication skills
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Ability to identify and constructively communicate opportunities for visual, workflow, and efficiency improvements
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Team player who responds positively to critique and contributes in group meetings
Materials for Submission, sent to signinganimation@gmail.com
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Resume and cover letter (PDF attachment)
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Link (and password, if applicable) to your most recent demo reel
LEAD 3D RIGGER
Responsibilities
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Work with Creative Leads to create rigs for characters, sets, and props.
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Character Set-up/Rigging/Weighting/Skinning.
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Implement Mel scripting for the use of of new tools and techniques
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Create and enforce hierarchy and pipeline solutions.
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In depth knowledge of IK and FK systems is required.
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Create and maintain intuitive control systems for optimum animation workflow, including pickers.
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Great aesthetic eye for skin weights and believable hair dynamics is a must.
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Lead meetings according to the film’s creative goals
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Direct intern efforts in conjunction with the Lead 3D Modeler and lead intern critique
Qualifications
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We are looking for individuals who have extensive knowledge, experience and skill sets implementing the following into a Maya production pipeline.
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The ideal candidate should be a generalist, able to jump from challenges to solutions in short order.
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A great "can do" attitude and open-mindedness to non-traditional solutions is essential.
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A team player who responds positively to critique and contributes in group meetings.
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The ability to communicate clearly, often, and appropriately with other departments, peers, leadership, and interns is crucial.
Materials for Submission, sent to signinganimation@gmail.com
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Resume and cover letter (PDF attachment)
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Link (and password, if applicable) to your most current demo reel