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Job Listings

LEAD 3D CHARACTER MODELER

 

Responsibilities

  • Create appealing characters while working with the Director, Concept Artists, Designers, Riggers and Animators to balance quality and performance.

  • Model, UV and texture polygonal characters accurately from provided concept art while keeping the appeal and the essence of the concept.

  • Maintain the consistency of the art style for all characters for project assigned.

  • Communicate on all elements of the Character Modeling creation process and pipeline for project assigned.

  • Oversee and mentor other Character Modelers on the team in terms of model appeal, best topology practices, technical aspects of the proprietary tool, etc.

  • Establish character pipelines and help drive Character Modeling forward in the studio.

Qualifications

  • Experience building 3D content in Maya for films, games, or VFX

  • Proficiency in multiple content applications like Maya, Substance, Houdini or others

  • General knowledge of off-line rendering pipelines (VRay), and real-time engines

  • Modeling characters and props

  • Experience with rigging, skinning, blendshape deformation rigs

  • Cloth and hair simulation experience

  • Shader development, PBR texture/material workflows, lighting and material calibration

  • Experience in automated and manual asset conversion (mesh, materials, animation)

  • General knowledge of Python/PyMEL, C/C++ (preferred)

  • Self managed, self motivated, and able to rapidly learn new pipeline and procedures

  • Excellent teamwork and communication skills

  • Ability to identify and constructively communicate opportunities for visual, workflow, and efficiency improvements

  • Team player who responds positively to critique and contributes in group meetings

Materials for Submission, sent to signinganimation@gmail.com 

  • Resume and cover letter (PDF attachment)

  • Link (and password, if applicable) to your most recent demo reel

 

LEAD 3D RIGGER

 

Responsibilities

  • Work with Creative Leads  to create rigs for characters, sets, and props.

  • Character Set-up/Rigging/Weighting/Skinning.

  • Implement Mel scripting for the use of of new tools and techniques 

  • Create and enforce hierarchy and pipeline solutions.

  • In depth knowledge of IK and FK systems is required.

  • Create and maintain intuitive control systems for optimum animation workflow, including pickers.

  • Great aesthetic eye for skin weights and believable hair dynamics is a must.

  • Lead meetings according to the film’s creative goals

  • Direct intern efforts in conjunction with the Lead 3D Modeler and lead intern critique

Qualifications

  • We are looking for individuals who have extensive knowledge, experience and skill sets implementing the following into a Maya production pipeline.

  • The ideal candidate should be a generalist, able to jump from challenges to solutions in short order.

  • A great "can do" attitude and open-mindedness to non-traditional solutions is essential.

  • A team player who responds positively to critique and contributes in group meetings.

  • The ability to communicate clearly, often, and appropriately with other departments, peers, leadership, and interns is crucial. 

Materials for Submission, sent to signinganimation@gmail.com 

  • Resume and cover letter (PDF attachment)

  • Link (and password, if applicable) to your most current demo reel

 

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