
DIVERSE DEAF AND HARD-OF-HEARING STORIES - ANIMATED AMERICAN SIGN LANGUAGE
BROUGHT TO LIFE BY DEAF AND HARD-OF-HEARING ARTISTS
SIGNING ANIMATION
Job Listings
LEAD 3D CHARACTER MODELER
Responsibilities
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Create appealing characters while working with the Director, Concept Artists, Designers, Riggers and Animators to balance quality and performance.
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Model, UV and texture polygonal characters accurately from provided concept art while keeping the appeal and the essence of the concept.
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Maintain the consistency of the art style for all characters for project assigned.
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Communicate on all elements of the Character Modeling creation process and pipeline for project assigned.
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Oversee and mentor other Character Modelers on the team in terms of model appeal, best topology practices, technical aspects of the proprietary tool, etc.
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Establish character pipelines and help drive Character Modeling forward in the studio.
Qualifications
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Experience building 3D content in Maya for films, games, or VFX
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Proficiency in multiple content applications like Maya, Substance, Houdini or others
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General knowledge of off-line rendering pipelines (VRay), and real-time engines
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Modeling characters and props
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Experience with rigging, skinning, blendshape deformation rigs
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Cloth and hair simulation experience
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Shader development, PBR texture/material workflows, lighting and material calibration
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Experience in automated and manual asset conversion (mesh, materials, animation)
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General knowledge of Python/PyMEL, C/C++ (preferred)
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Self managed, self motivated, and able to rapidly learn new pipeline and procedures
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Excellent teamwork and communication skills
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Ability to identify and constructively communicate opportunities for visual, workflow, and efficiency improvements
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Team player who responds positively to critique and contributes in group meetings
Materials for Submission, sent to signinganimation@gmail.com
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Resume and cover letter (PDF attachment)
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Link (and password, if applicable) to your most recent demo reel
LEAD 3D RIGGER
Responsibilities
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Work with Creative Leads to create rigs for characters, sets, and props.
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Character Set-up/Rigging/Weighting/Skinning.
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Implement Mel scripting for the use of of new tools and techniques
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Create and enforce hierarchy and pipeline solutions.
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In depth knowledge of IK and FK systems is required.
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Create and maintain intuitive control systems for optimum animation workflow, including pickers.
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Great aesthetic eye for skin weights and believable hair dynamics is a must.
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Lead meetings according to the film’s creative goals
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Direct intern efforts in conjunction with the Lead 3D Modeler and lead intern critique
Qualifications
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We are looking for individuals who have extensive knowledge, experience and skill sets implementing the following into a Maya production pipeline.
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The ideal candidate should be a generalist, able to jump from challenges to solutions in short order.
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A great "can do" attitude and open-mindedness to non-traditional solutions is essential.
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A team player who responds positively to critique and contributes in group meetings.
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The ability to communicate clearly, often, and appropriately with other departments, peers, leadership, and interns is crucial.
Materials for Submission, sent to signinganimation@gmail.com
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Resume and cover letter (PDF attachment)
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Link (and password, if applicable) to your most current demo reel